Museum Experience Design

dc.contributor.editor Arnold Vermeeren
dc.contributor.editor Licia Calvi
dc.contributor.editor Amalia Sabiescu
dc.date.accessioned 2021-02-18T08:17:24Z
dc.date.available 2021-02-18T08:17:24Z
dc.date.issued 2018
dc.description.abstract Explores the implications of contemporary trends that are shaping the future of museum experience design Unravels theoretically as well as through example design cases the complexity of designing for museums as part of ecosystems Discusses and illustrates the impacts of novel technologies on museum experience design Illustrates and reflects on dealing with diverse audiences and online crowds in designing engaging museum experiences en_US
dc.description.tableofcontents Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies -- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums -- Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations -- Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children -- Experiencing the Art Museum: Methods for Public Engagement -- Crowd Mining Applied to Preservation of Digital Cultural Heritage -- Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences -- The Value of User-Centric Crowdsourcing for Cultural Heritage: Fostering Emotional Engagement with Integrity -- One Museum, Multiple Doors—Design for Experience of Living Cultural Heritage for Different Stakeholders -- Augmenting the Experience of a Museum Visit with a Geo-Located AR App for an Associated Archaeological Site -- Interactive and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions in Latin America -- Using Mobile Technologies to Capture the Visitor Experience -- A Critical Reflection on Three Paradigms in Museum Experience Design -- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem -- Designing Trajectories of Experiences: In Museums, Around Museums, or Including Museums -- The Museum as Ecosystem and Museums in Learning Ecosystems en_US
dc.format.mimetype application/pdf en_US
dc.identifier.isbn 9783319864266
dc.identifier.uri https://repository.museumsiam.org/handle/6622252777/665
dc.language.iso eng en_US
dc.publisher Springer International Publishing en_US
dc.rights.accessrights สงวนสิทธิ์ในการเข้าถึงเอกสารฉบับเต็มเฉพาะบุคลากรของสถาบันพิพิธภัณฑ์การเรียนรู้แห่งชาติเท่านั้น en_US
dc.rights.license ผลงานนี้เผยแพร่ภายใต้ลิขสิทธิ์ของของสถาบันพิพิธภัณฑ์การเรียนรู้แห่งชาติ en_US
dc.subject Museum art en_US
dc.subject Design en_US
dc.subject Museum exhibition en_US
dc.subject.other Museum Administration & Museology en_US
dc.subject.other Museum exhibits en_US
dc.subject.other Virtual museum exhibits en_US
dc.title Museum Experience Design en_US
dc.title.alternative Crowds, Ecosystems and Novel Technologies en_US
dc.type Text en_US
mods.genre หนังสือทั่วไป en_US
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