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dc.contributor.editorArnold Vermeeren
dc.contributor.editorLicia Calvi
dc.contributor.editorAmalia Sabiescu
dc.date.accessioned2021-02-18T08:17:24Z
dc.date.available2021-02-18T08:17:24Z
dc.date.issued2018
dc.identifier.isbn9783319864266
dc.identifier.urihttps://repository.museumsiam.org/handle/6622252777/665
dc.description.abstractExplores the implications of contemporary trends that are shaping the future of museum experience design Unravels theoretically as well as through example design cases the complexity of designing for museums as part of ecosystems Discusses and illustrates the impacts of novel technologies on museum experience design Illustrates and reflects on dealing with diverse audiences and online crowds in designing engaging museum experiencesen_US
dc.description.tableofcontentsFuture Museum Experience Design: Crowds, Ecosystems and Novel Technologies -- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums -- Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations -- Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children -- Experiencing the Art Museum: Methods for Public Engagement -- Crowd Mining Applied to Preservation of Digital Cultural Heritage -- Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences -- The Value of User-Centric Crowdsourcing for Cultural Heritage: Fostering Emotional Engagement with Integrity -- One Museum, Multiple Doors—Design for Experience of Living Cultural Heritage for Different Stakeholders -- Augmenting the Experience of a Museum Visit with a Geo-Located AR App for an Associated Archaeological Site -- Interactive and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions in Latin America -- Using Mobile Technologies to Capture the Visitor Experience -- A Critical Reflection on Three Paradigms in Museum Experience Design -- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem -- Designing Trajectories of Experiences: In Museums, Around Museums, or Including Museums -- The Museum as Ecosystem and Museums in Learning Ecosystemsen_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoengen_US
dc.publisherSpringer International Publishingen_US
dc.subjectMuseum arten_US
dc.subjectDesignen_US
dc.subjectMuseum exhibitionen_US
dc.subject.otherMuseum Administration & Museologyen_US
dc.subject.otherMuseum exhibitsen_US
dc.subject.otherVirtual museum exhibitsen_US
dc.titleMuseum Experience Designen_US
dc.title.alternativeCrowds, Ecosystems and Novel Technologiesen_US
dc.typeTexten_US
dc.rights.licenseผลงานนี้เผยแพร่ภายใต้ลิขสิทธิ์ของของสถาบันพิพิธภัณฑ์การเรียนรู้แห่งชาติen_US
mods.genreหนังสือทั่วไปen_US
dc.rights.accessrightsสงวนสิทธิ์ในการเข้าถึงเอกสารฉบับเต็มเฉพาะบุคลากรของสถาบันพิพิธภัณฑ์การเรียนรู้แห่งชาติเท่านั้นen_US


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