EMERGING TECHNOLOGIES AND MUSEUMS
EMERGING TECHNOLOGIES AND MUSEUMS
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2024-01-03
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Berghahn Books
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ผลงานนี้เผยแพร่ภายใต้ สัญญาอนุญาตครีเอทีฟคอมมอนส์แบบ แสดงที่มา-ไม่ใช้เพื่อการค้า-ไม่ดัดแปลง 4.0 (CC BY-NC-ND 4.0)
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Mediating Difficult Heritage
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Abstract
How can emerging technologies display, reveal and negotiate difficult, dissonant, negative or undesirable heritage? Emerging technologies in museums have the potential to reveal unheard or silenced stories, challenge preconceptions, encourage emotional responses, introduce the unexpected, and overall provide alternative experiences. By examining varied theoretical approaches and case studies, authors demonstrate how “awkward”, contested, and rarely discussed subjects and stories are treated – or can be potentially treated - in a museum setting with the use of the latest technology.
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CONTENTS
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Introduction: Emerging Technologies, Museums and Difficult Heritage
Theopisti Stylianou-Lambert, Alexandra Bounia and Antigone Heraclidou 1--
Part I: Revealing Missing or Underrepresented Narratives
Chapter 1. The Rosewood Heritage & VR Project: Engaging Difficult Histories with Digital Technologies 23--
Edward González-Tennant
Chapter 2. Preserving Queer Voices 42--
Sharon Webb
Chapter 3. Women’s Metadata, Semantic Web, Ontologies and AI: Potentials in Critically Enriching Carl Sahlin’s Industrial History Collection 65--
Anna Foka, Jenny Attemark and Fredrik Wahlberg
Part II: Eliciting Affective and Empathetic Responses
Chapter 4.New Realities for New Museum Experiences: Virtual and Augmented Realities for Difficult Heritage in Iraq 89--
Rozhen Kamal Mohammed-Amin
Chapter 5. Dimensions in Testimony: Affect, Holograms and New Curatorial Challenges 109--
Elena Stylianou
Chapter 6. ‘We Can’t Fix the Future If They don’t Recognise Our Past’: The Uses of Immersive Technologies for a Child Sexual Abuse Museum in Australia 130--
Lily Hibberd
Chapter 7. Experiencing the Anthropocene: The Contested Heritage of Climate Breakdown 151--
Colin Sterling
Part III: Creating a Sense of Presence, Immersion and Embodiment
Chapter 8. Designing Interactions: On the Use of Digital Technologies in the Musealisation of Difficult Built Heritage 175--
Francesca Lanz and Elena Montanari
Chapter 9. Dark Manoeuvres: Digitally Reincorporating the Marginalized Body in the Museum 197--
Lily Hibberd and Sarah Kenderdine
*This open access chapter is available thanks to the support of the Labratory for Experimental Museology (eM+).
Chapter 10. A Museum of Deepfakes? Potentials and Pitfalls for Deep Learning Technologies 218--
Jenny Kidd and Arran J. Rees
Afterword 233--
Alexandra Bounia, Theopisti Stylianou-Lambert and Antigone Heraclidou
Index 239--